Old Version Of Blender 2.40

In particular I was wondering if there was a Blender 2.80 update for the wonderful make human tools or any other updates. I am in the process of upgrading to 2.80 and would love to have such wonderful and helpful tools. Blender is an extremely powerful, cross-platform 3D graphic tool. It comes with multitude of powerful features for editing, rendering, 3d modeling, animation, and playback. Discover the wide toolset available in Blender, defining a complete pipeline (from modeling to sequence editing) controlled by a flexible and consistent user interface. I've been using Blender since 2.40 and it's changed a lot over the years and at times I've disliked those changes intially. Even though I'm using Blender 2.90, I'm still using the 2.79 keymap because it's just hard to adjust the muscle memory for the new shortcuts.

Blender is a free software 3D animation program. It can be used for modelling, UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulating, non-linear editing, compositing, and creating interactive 3D applications. I first came to blender at version 2.14 but I didn't think to update until version 2.31 had already come out and blender had been open sourced! Splash has to be the prerelease of 2.40 but it didn't last long enough before they brought out 2.40 in full - waaa.:'( - having said that, the jellyfish one is also one of my top.

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I have got Blenderman0.1beta9 for linux, and Blender 2.37a and 2.40 alpha1 up and running nicely. I gunzipped and untarred Blenderman in /usr/local/blenderman0.1beta9.0, but the readme file you get for installation instructions when untarred is very windows-oriented. No hints on real linux paths are shown to place totiff.so; and then I have some issues with this module.

The scripts loads in blender with no hitch, but when trying to export it claims it does not find the totiff module (check console for details…).

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Where could I find an ‘as-easy-as-possible’ step guide thru installing blenderman and placing the files as totiff.so and all others needed by the script?

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I have yet another question regarding Blender-Pixie integration under linux:

Blender Versions

I downloaded and installed the linux version, and loads fine onto Blender (already mentioned), but among the available renderers it shows within Blender there is no Pixie. The options are 3Dlight, AQSis, Entropy, BMRT and PRMan. In order to generate a Pixie-compatible .rib file, which one should I select?

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Hope someone could help…Thanks in advance…
Juan.